Voice Only Over Messenger Adventures
Written and Illustrated by M. A. Packer
The following project was inspired by some previously conceived copy in which I chronicled the (almost) verbatim happenings of my first online D&D group. I had originally written that particular copy as my own form of “example play,” having found the examples of play in the various Dungeon Master’s Guides quite flat and unbelievable. This brings me to my current posts, which I hope to produce for as long as possible. What will follow is an adventure written after the fashion of example play. Each portion of the adventure will come from my randomization tables. Characters are also going to be randomized and will follow the rules of Advanced Dungeons and Dragons 1st Edition, which is still arguably the best edition!
These adventures take place in the abandoned and ruined nation of Talamh; a realm carpeted in dark woodlands and ridged with jagged mountain ranges. Once a jewel of elven and dwarven craft, it now lays in ruins in the aftermath of a terrible calamity in which a tear into other planes was opened and monsters from across the cosmology descended upon the places of habitation. After decades of failed campaigns, the elves and dwarves eventually withdrew and fled to safer lands, leaving behind great ruins and dungeons full of treasure that is simply ripe for the taking! Let’s see of our heroes are smart enough to withstand the dangers that await them over every hill and mountain, and below every river and lake.
Thy Dramatis Personae
The characters who will appear throughout the story, which will continue to grow and evolve! The first four consist of our heroes who will always be together, since we all know the dangers that come if we divide the party.
Members of the Party
Playing the part of the Cleric: Brother Trevor, a kindly but cowardly half-elf cleric armed with a flail and staff sling. He is typically accompanied by his faithful donkey, Dudley.
Playing the part of the Fighter: Gawayne Greenwater, a tall, grumbly half-orc who, in spite of his less than attractive orcish face, tends to draw in women with his powerful physique.
Playing the part of the Magic User: Gara Gloim, a slightly peevish gnome who deeply resents her fellow spell casters who typically look down on her mastery of illusionary magic.
Playing the part of the Thief: Ivellias, a slim and secretive elf who wears a low hood because she’s mysterious, or at the very least would like to come across as such.
Citizens of Mauar
Playing the part of the city’s Leader: Lord Baereth, a mighty and cunning warrior who, after a long career of adventuring, decided to build a grand mead hall in a forlorn land. Somehow this really took off and grew into a powerful city, which he named Mauar for some reason. He rules with a fair hand, but tends to follow the most obvious consensus brought to his attention.
Playing the part of the city’s wealthiest Merchant: Bumblebritches, a great, fat, bearded man who has an eye for treasure and will often send the party to dangerous places to acquire curiosities for his shop.
Playing the part of the city’s high Cleric: (to be announced)
Playing the part of the city’s Chief Blacksmith: (to be announced)
Playing the part of the city’s Arch Mage: (to be announced)
Playing the part of the city’s Wisest Sage: (to be announced)
Playing the part of the Hobgoblin War Chief: Hretch, a sly leader who brought his fleet of dark ships to the southern portion of Talamh in the hopes of securing great wealth and power with which he and his minions may potentially conquer many realms. He relies on his dimwitted captain, Proc, who travels with a band of hobgoblins who regularly try to foil the expeditions of our heroes.
Other Notable Characters
Playing the part of the Guardian Elves: (elves who guard the Petrified Tarrasque)
Playing the part of the Merchant Ship Captain: Evelstead, a portly halfling with a thick handlebar moustache and a love of dried imported fruit. He is accompanied by his two loyal crewmen, Murcle the fat half orc and his friend Stevia, a tall, thin half elf.
Finally, Thy Dungeon Master
Playing the part of the Dungeon Master: M. A. Packer, the master of his entire domain, or at least the parts that exist within the confines of his curdled mind.
Now let us begin…
Entry Into Talamh
DM: as our story begins, we join our heroes as they embark on a merchant ship bound for the land of Talamh; a place few go and even fewer return from. As the heroes unpack their belongings below deck, the ship captain, Evelstead, comes down to greet them.
Evelstead: so you’re the newest batch of dogooders seeking fame and fortune in the broken lands. Remind me your names again?
Trevor: I am Brother Trevor, cleric of the God of the Sun.
Evelstead: ah yes, I saw you screaming like a young girl when that kelp clung to your shoes on the beach! No need to worry about Dudley, your donkey; he is safely kept below deck. Tried to bite one of the lads when he roped him off.
Gara: I’m Gara Gloim, master illusionist.
Evelstead: dear me, I didn’t see you down there! Yes, I saw you work your magic, prestidigitating that muscular brute that followed you around town.
Gawayne: I’m not an illusion! I am Gawayne Greenwater; greatest fighter around! And I was only following her to make sure that the locals did not step on her!
Evelstead: ah yes, a half-orc fighter. You don’t see too many of them around… and you, my sullen lass, must be Ivellias, the elf thief!
Evelstead: anyway, you are welcome to wander the deck or take a nap. It will be a few hours before we depart. You had best equip yourselves, however. Not sure why I’m telling you that, but I guess it’s best to be safe than sorry! (We do have a few rats that are unaccounted for and have a nasty habit of jumping out at people).
DM: to be continued…